Outer Worlds Builds: Guide For Gamers (2022)

The Outer Worlds builds: the best for any player class

From the mad scientists with mental arms and eagle eyed space markers, you may play game with this guide.

What are the best The Outer Worlds builds?

The best RPG games allow us to play specific visions of characters, and with science-fiction, the space-faring epic of Obsidian enables us to do so. The intergalactic hitman who blasts their way through any obstacles, from a Han Solo-like hitch that excels when talking about his way beyond any situation.

However, behind the role-play are websites of The Outer Worlds that demonstrate how well we can erase our chosen framework. For starters, investing your skills in conversation, helps you to speak more about how you communicate with people. Also fellows from the outside worlds can also impact your success as fellow perks. The Outer Worlds weapons also play a key role – what’s a long-range construct without a trusty sniper?

In this The Outer Worlds builds guide, we’ll go through some of the best builds you can use and where you’ll want to spend your points for the best performance. We will also recommend some weapons where it is appropriate. Now, this is not the way, the best The Outer Worlds constructs here.

The best Outer Worlds builds are:

  • Slow-Mo Sniper
  • Catch this Melee
  • Galaxy Brain Science Weapons
  • The Smooth Talker
  • The Outlaw
  • Silent Thief
  • Getting a headshot in The Outer Worlds

# SLOW-MO SNIPER BUILD:

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STARTING ATTRIBUTES

  • Power – medium
  • Average Dexterity
  • Smart – Really strong
  • Perception – incredibly strong
  • Charm – medium
  • The average temperature

SKILLS

Long guns – Long arms in the range, and investing in them will give you a host of fans. Long arms. If you reach your long-range status of 40 you increase your critical damage by 50 percent and optimise your status means that your main hits disregard 100 percent of the armour status of your opponent.

Sneak – particularly useful for those who crowded with a sniper in their hands in the distance. If you upgrade this stat to 20, you will cause bonus damage while squatting, and if you bump up to 80 you will increase your weak spot damage by 20%.

Science – That’s very simple. Science. Science expenditure increases the total damage to your shock and plasma. Pick your poison and add your sniper with the right plasma or shock damage for even more damage.

PERKS

  • Fast and Dead – 50% quicker with the TTD metre
  • Slow the Planet – 25% longer TTD
  • The Reaper – each kill fills 25% of your TTD metre, though when in TTD mode, it doesn’t work
  • Scanner – 20% boost headshot damage and poor spot damage during TTD

Confidence –

Your next hit will be a vital hit after a kill

Our main emphasis is on three skills: long arms, sneak and science. In addition, you can invest anywhere you want your skill points.

You are interested in intellect and perception for your initial characteristics. If you put the two to high, your critical damage will increase by 35% and your extra headshot and weak spot damage will increase by another 35%.

Some of these benefits are changes in the quality of life and raise the tactical time dilation metre. Trust, however, is the must, as you can cause ample harm to one-shoot foes consistently!

There aren’t any snipers in the game that are convenient at the moment as you can find one that suits you and adhere to it. The only important part is that you adapt your chosen rifle to your science with the aid of a shock or plasma mod.

In The Outer Worlds clubbing an opponent with a stick.

Gameplay:

You can watch the gameplay of the outer world builds to understand the game and the interface along with graphics and how you can play it without having a hassle.

# CATCH THIS MELEE BUILD:

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Outer Worlds Builds

STARTING ATTRIBUTES

  • Power – exceptionally strong
  • Dexterity – exceptionally high
  • Smart – lower than average
  • Perception – lower than normal
  • Charm – less than normal
  • Temperament – exceptionally strong

SKILLS

Melee – It’s smart to invest in melee because it will encourage both one-handed and two-handed melee attacks – leading to more damage and unblocking the attack. You can really punch through anything. You can truly.

Protection – Sadly here we’re not going to be competitors here, but for a good cause. If your escape status has 80 points, you will get a greater melee damage after an escape from your next strike, leading you to the knock-out. Having 20 points into your block is also beneficial because it helps you to take a good block off your enemies.

PERKS

Tit for Tat – Get 15 percent back as health for melee damage

The fact that the strength characteristics of this building are very strong gives us a 30 percent boost, which is a good start. This is also really useful for dexterity, since it raises the attack pace of your milk by 30 percent.

If you are less intelligent than normal, does your interactions make you a little fool – as you can see by dialogue choices – so why not indulge in the idea of becoming an unimaginable thug just here to shake hands?

Here skills are wider and concentrated on melee and defence, such as a single hand melee, two-handed melee, escape and block, all of which support this construction. Although Perks are also available, we will argue that you want Tit for Tat to make you a tanker.

One of the scientific weapons of the outside world.

# GALAXY BRAIN SCIENCE WEAPONS BUILD:

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STARTING ATTRIBUTES

  • Power – exceptionally strong
  • Average Dexterity
  • Smart – Really strong
  • Normal vision
  • Charm – medium
  • The average temperature

SKILLS

Science – We know, of course, but optimising this increases the harm done by science guns and makes their use cheaper and cheaper.

Ranged and Melee – This one is vague in touch, but both worth up to 60 because it will cover single-handed melee, two-handed melee, handguns, heavy weapons, and long pistols. Ranged and Melee.

This is all about science weapons, and the harm they inflict will be buffered. However, you may take the tree up to 100 if you find that there is one scientific gun you like more than the others.

PERKS

Weird science – Bumps up 50 percent scientific weapons damage

Wild technology – an extra 50% for harm to your science weapons

We want to use many scientific weapons for this build, which makes attributes difficult to allocate. But it gives us a handy 30% increase for melee and 35% for critical damage. We are looking to strengthen and intelligently improve. So what the intellect of the galaxy brain does not peak.

With regard to abilities, it’s critical that we optimise the science in the tech group so that the ability of this archetype is utilised completely. After that, you want to take the range and group melee to 60 to try several guns.

Once you have a favourite, 100 additional buffs will take his skills. Perks are yours, but we would suggest that weird science and wild science are motivated, because any one of them increases your scientific harm by 50%.

Science arms, in a search called ‘Weapons from the Void,’ you will get the most of them. A shrinking ray, which causes damage, can be found and shrinks enemies. In addition, there is the single handed melee gun of the mandibular rearranger, the two-handed hammer melee gun, the heavy gun, and the ray gun of the mind. Both of them are quite fun and amusing, but because of the harm it causes we are very part of the hammer.

The Outer Worlds Best Builds Smooth Talking

# THE SMOOTH-TALKER BUILD:

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STARTING ATTRIBUTES

  • Power – Medium
  • Average Dexterity
  • Smart – Really strong
  • Normal vision
  • Lovely – really strong
  • The average temperature

SKILLS

Dialogue – The key reason why you want to invest in Dialogue is the dialogue options. You will be able to spend here to convince, threaten and cheat. Until all these abilities are level 50, you can invest in dialogue, and then each one needs to be updated individually.

Inspiration – This capacity can be found in the management community. It’s a good one because it buffs your war with your companions.

PERKS

Soliloquy – Add 10 points to your skills for dialogue

Charm and knowledge are what you want here to talk about. With extremely high intellect, you have more choices for dialogue and charisma improves your faction’s prestige by 35%. Skills are also very easy, and Dialog is the obvious winner. It is up to you to concentrate on persuading, lying or threatening, but note that the end of the game demands that your convince ability be 100, so be careful. Perks are also very versatile, but we suggest that you make sure that Soliloquy bumps your dialogue skills by 10.

# THE OUTLAW:

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STARTING ATTRIBUTES

  • Power – Medium
  • Average Dexterity
  • Smart – Really strong
  • Perception – incredibly strong
  • Charm – medium
  • The average temperature

SKILLS

Handguns – What’s a gun-free outlaw? Here we roll the ability tree with our handguns. If you’re not sure, you can find it in the category Ranged. Investment here helps us not only to increase our critical hit damage, but also to disregard enemy armour statistics.

Science – it’s not as critical, but it’s definitely smart once. In Engineering, you can find science, and you can gain from it as it makes it much easier to update and change your weapons.

PERKS

  • Harvester – Provides 15% of your wellbeing with every killing
  • Scanner – 20% more headshot damage and weak spot damage with TTD.
  • Trust – assured critical hit after every murder

We are mainly interested in intelligence and awareness when it comes to starting attribute, as formerly boosts critical impact damage while the latter causes headshot and weak spot damage. With the use of a weapon here, the increased critical damage gives us great value. The skills are fairly easy – for more important harm, we invest in the Handguns tree. The Vermin II is one of the deadliest weapons in the game with the necessary skills to help it.

Alternatively, you can select a Shrink Ray when you combine this construct with the Galaxy Brain Science Build. However, if you choose the Strange and Wild Science, you can increase damage to your weapon further.

Silent Thief is one of The Outer Worlds’ best builds

# SILENT THIEF BUILD

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STARTING ATTRIBUTES

  • Power – Medium
  • Dexterity – exceptionally high
  • Smartness – medium
  • Perception – incredibly strong
  • Charm – medium
  • Temperament – exceptionally strong

SKILLS

Dodge – You do need a contingency plan, which is perfect for avoiding harsh circumstances. Dodging can be helpful to make it from a busy area – perfect for a want tobe catwoman without too much harm.

Sneak – this one is very clear. No respectful thief will ever walk will-nilly, sneak.. This power gives you speed and damage when you hook, making it harder to see.

Screwdrive – When stumped by a simple locked door, how can you steal things? You must be able to check for locks as quickly as you can snaffles loot if you really put the ‘silent’ in Silent Thief.

PERKS

  • Strider – Enhances pace of movement
  • Speed demon – another speed rise this time with TTD

We invested heavily in pace while this construction is designed for sneaking. You can be in and out, so you have no risk of being seen, but if you are caught it also offers you a choice. It’s almost only ‘run’ but better than nothing. This is the option.

It might also be worth investing in some one-man skills or advantages, since it is uncommon for you to go through a region without conflict. If on Gorgon DLC you are going into the Peril, there may be less NPCs, but asteroid is still being travelled by enemies, watch your back.

And you have it there, which constructs the strongest Outer Worlds. For every player, from the sticking markers to the thug fist-flinging, we’ve tried to include something. Science will serve you well if you want to ruin anything. In any case, we hope to help you on your journey through the galaxy through those outer planets.