In today’s special, I’ve got the new balance change information for you guys in Clash Royale for the June balance changes and I can tell you first hand there are a whole lot of buffs, nerfs and reworks so stick with me and I’ll show you what’s to come in the June Clash Royale balance changes.
Set to arrive in the update is the long-awaited Level 15 card, Card Evolution, and reworks to the Event reward system. We’ll also be getting a series of balance changes that will be targeting specific cards.
The development team has released a complete list of all the changes expected to arrive in the upcoming update. As usual, they include buffs, nerfs, and reworks. Feel free to glance through it.
Thanks to RoyaleAPI, we have a look at the Season 50 work-in-progress balance changes that will be introduced to Clash Royale in September.
Here are the balance changes in detail:
|Charge distance will be decreased by 14.3% (decreased from 0.35 tiles to 0.3 tiles)
|HP will be decreased by 7%Big sparks duration will be decreased from 2.5 seconds to 2 secondsSmall sparks duration will be decreased from 2 seconds to 1.5 seconds
|Royal Giant Evolution
|HP will be decreased by 8.3%
|HP will be increased by 6%
|Time to charge drill will be increased by 12.5%
|Hit time will be 8% faster (interval between zaps decreased from 1.2 seconds to 1.1 seconds
If there’s any new update about the balance changes, we’ll be sure to update this section, so make sure to keep an eye out! What do you think about these balance changes? Leave your comments in the discussion below.