Season 8 Mayhem patch by Apex Legends: Complete notes and updates
Caustic, Horizon, Wraith, and Rampart are coming up with improvements.
With another legend, a new sword, and an “obliterated” Kings Canyon, Apex Legends’ season eight is on the way.
In addition to the big-picture updates, Mayhem is also putting in a slew of improvements to both weapon and legend balance, as well as a series of quality of life features. Here’s what’s new.
Our most explosive legend yet, a hard-hitting new pistol, a world-shattering update to Kings Canyon, and a whole new batch of quality-of-life updates are launched in the latest season of Apex Legends.
Table of Contents
According to the official patch notes, Mayhem is bringing tweaks to a collection of legends, including Wraith, Horizon, Caustic, and Rampart. The modifications seek to balance aspects of their kit and, in the case of Rampart, strive to bring more firepower to make it more viable.
Wraith’s kit doesn’t see any improvements, but Respawn is once again growing her hitbox. Despite a series of tweaks to both her abilities and animations, Wraith has controlled Apex and the devs will attempt to tone down her strength without making improvements to her kit again, similar to the hitbox adjustments of Pathfinder in the previous season.
Weapon meta and balance
Season eight also introduces a range of updates to the balance of guns that can still shake things up ahead of season eight, despite not being as significant as the legendary adjustments.
NEW LEGEND: FUSE
A mercenary-turned-cage fighter who never gets a decent dust-up turned down. His love for explosions makes it possible for him to hold extra grenades and launch them more and more easily. He can fire a cluster bomb with explosives from an airburst. And Fuse uses “Wally” when it’s time to put the boom to unleash a bombardment that encircles a region in a ring of fire.
Passive – Grenadier
Per inventory slot, stack an additional grenade. Faster, faster, and more reliably, fire grenades.
Tactical – Knuckle Cluster
Launch a cluster bomb that expels airburst explosives on impact continuously.
Ultimate – The Motherlode
Launch a bombardment in a wall of flames that encircles a target area.
NEW WEAPON: 30-30 REPEATER
This heavy ammo lever-action repeater boasts tough-hitting rounds that at 200 paces will nail a fleeing Mirage.
The 30-30 is the durability benchmark, built to withstand whipping sandstorms and temporal uncertainty, making it a simple option for the Apex Games.
The 30-30 Repeater allows the user to rechamber their rounds between shots, giving the rifle a methodical rhythm, an analog elegance that the Outlands’ modern guns just can not quite catch.
The 30-30 Repeater has a built-in charge to further tempt those itchy trigger fingers, offering players a chance to do increased damage with each shot at the expense of a quick build-up.
The 30-30 reloads one round at a time, which means that you can not find anywhere else, except on the Mastiff, for some very interesting resource management.
The engagement range of 30-30 provides unique opportunities between shots to reload individual rounds. This allows the Repeater to maintain constant range pressure of precision, something that can often struggle with arms with full reloads.
MAP UPDATE:KINGS CANYON
Season 8 sees improvements to Kings Canyon once again. The key new point of interest reveals that the ship crashing into the map is catastrophic. Beyond Artillery, Spotted Lakes takes over the Slums and some new observation towers for basic recon or a sniper’s nest. Players can now explore.
The Gold-tier magazines are launched in Season 8. Attaching it to a weapon after a brief pause instantly reloads your stowed arms. The Gold magazine is available for Medium, Heavy, Snipers, and Energy Guns and has the same ability as Purple mags.
QUALITY OF LIFE UPDATES
Mayhem brings to the game a series of updates on the quality of life, including one long-anticipated fan demand. An in-game damage counter will appear in the new season that will allow players to see how much damage they have done in a match.
Now, game developers applied to the HUD a damage counter. This was a highly requested feature, so game developers delighted to make it easier for people to track those badges and challenges!
In your inventory, pinging guns or ammunition reveals your current ammo count along with “player wants ammo” in rapid chat.
Color Blind update
When colorblind configurations are allowed, healing and reviving will now obey colorblind rules.
Lore Blurbs on Canon Skins
Some of the skins we have are canon, and some are only for fun. For the skins that reflect a major part of the backstory of that character, we have added a brief blurb to describe the importance of that skin in the life of the Legend.
We know that, given the amount of fighting utility in her pack, Wraith will always be a common choice. The truth remains that her win rate continues to be at the very top despite several tweaks to her skills and animations, as it has since day one. We were able to monitor his power with Season 7 hitbox changes to Pathfinder without nerfing his pack. With Wraith, we intend to do the same.
Wraith now has a hitbox that is significantly larger than her fellow little legends, but the modifications remain true to her model. We add some distance, mainly in the torso and leg areas, as you can see in the before and after comparison:
Increase the Sheila angle from 120° to 180°
Wall health improved from 1hp to 45hp in the build process.
After her publication, Rampart has remained at the bottom of our performance metrics. Her kit is very much focused on setting up a powerful role proactively, but we decided her walls should also have some reactive power in a game as fast-moving as Apex. We are keeping an eye on this one carefully.
The successful cooldown of the Gravity Lift increased from 21s to 25s. As the Gravity Lift disappears, the 15th cooldown timer will now begin.
Horizon released solid, to the point where, in win rate and pick rate, she rivals Wraith. We are tracking its use for the time being and testing if the cooldown improvements have a major impact or not.
Many players may have heard about the “super-jump” of Octane that was possible when reaching the pad with a well-timed jump. There was an input clash once the double-jump option was added that led to unstable use.
We decided to add some better-defined launch options than the old super-jump.
Starting players along a high arc by reaching the jump pad from a standing position will. Players will launch along a low arc from a crouched location, meaning they will travel lower but higher in the horizontal direction.
Delete the ability to stick drones with friendly arc stars.
With Eye for Quality and accessible via the Black Market Boutique, Loot is now noticeable inside unopened care packages.
As soon as Caustic’s team is defeated, all gas now dissipates.
Mirage decoys make the sounds of footsteps.
In the Fight Night patch notes, this update was incorrectly listed when it came with this patch. Mirage decoys in a small capacity can now have footstep audio. If an enemy Mirage ults close, there won’t be a footstep whirlwind, but it should be significantly harder to pick out the actual Mirage alone from the audio signals.
Fully Kitted Rotation
Removed: Wingman, Sentinel, Havoc, G7, Alternator
Added: R-301, 30-30 Repeater,
Mozambique, Longbow DMR, Spitfire
Game developers are removing the Gold Barrel from the loot pool
The hop-up Double Tap is excluded from the loot pool
The hop-up of the Anvil Rounds is introduced to the loot pool
Damage to bullets decreased from 16 to 15,
Harm by bullets increased from 15 to 16
Harm to bullets increased from 18 to 19
Reload speed rose from 2.8 seconds to 3.2 seconds
The pace of Empty Reload increased from 3.33 seconds to 3.8
Increased fire rate from 2.0 to 2.1
Sonar skills no longer stop Caustic’s view of highlights.
A few exploitable areas were fixed on Kings Canyon that Loba could access through her Bracelet.
Jumpads no longer allow Rampart to position Sheila on them in Octane’s town takeover.
Even after changing characters in Firing Range, a problem with Rampart’s passive persistence was resolved.
Corrected a problem that caused the Havoc to have 100% accuracy when hip-fired through the Amped Cover of Rampart.
Fixed a POV problem that existed when Horizon’s abilities were used, then went with a Peacekeeper directly into Advertising.
Re-enabled ability to call friends from friends list to the club
A problem has been solved that causes some users who have opted out of “Last Squad Invites” to not appear in timelines of club activities when placing in the top 5 of a match
Failure to link to the club database no longer results in the deceptive message “Kicked from the club”
Players will no longer be thrown out of clubs when they move to another Xbox profile.
A problem with crowds not cheering for the takeover of Pathfinder’s Town was resolved.
A problem that prevented certain heirlooms from appearing in the heirloom shop was solved.
An issue that allowed Thermites to deal with damage to Olympus via certain walls has been resolved.
Fixed an error stopping players in Belgium from buying the Battle Pass. Fixed an edge case where even after his squad was eliminated, the gas from Caustic’s final would persist.
An exploit has been fixed to allow players to block damage from grenades by dropping objects on top of them.
A problem that allowed the tactical ability of Fuse to do damage via shields was resolved.
Reduced probability of late-game circles in Kings Canyon ending at Mirage Voyage and The Pit.