Wanted to know some of the best and strongest characters in the Soul Calibur 6 tier list. In this case, check our tier list that carries all the strongest and weakest characters of Soul Calibur 6.
Soulcalibur VI is the latest entry in the iconic franchise Soulcalibur. It is very much loved by fans everywhere with great care and attention to detail from the developers.
There will be combatants who perform best in the roster in real fighting game fashion than others. We broke Soul Calibur VI and classified the characters from best to worst in this article.
It is important to note that Soulcalibur VI is one of the most balanced combat games, and the gap between levels is not enormous. Each fighter has a decent chance of continuous success if he or she takes time to learn.
Soul Calibur 6 is a combat action game launched in 2018. That is the 7th game in the game series Soul Calibur. The game has over 20 fighter characters. Some of them can be downloaded, if necessary. In addition, for the first time in the series some new fighters are introduced. Soul Calibur 6 game allows you to personalise your fighters completely. You can choose their costume to suit your needs. The fighters have some weapons to fight the enemies.
Some new features are added to the game for defensive attacks. This allows you to block and avoid attacks by the opponent fighter, for example with a slow motion feature. Soul Calibur 6 is a full story-based game, each character has his own storey. The game consists of several stages. Once you’re finished, you’ll head to the next stage and get rewards.
The Soul Calibur 6 can be played online with players around the world. Windows PC, XBox and PlayStation have the Soul Calibur 6 game. And because of its graphics and sound effects it is supposed to be the best game in the series.
I think the levels of this game are tight and I mean that the differences between each level are negligible; the game is fairly balanced above all. In other words, the experienced S Tier character leader can be handy to derail even 9 out of 10 by a skilled player of the worse character. Everything comes at the end of the day from personal skills and training room experience.
Please note that tier lists do not describe how each character performs, but how it performs overall. In other words, some characters inevitably over and under perform, and this is my attempt to map every character’s power.
|S Tier: Ivy, Nightmare, Siegfried, Azwel, Yoshimitsu, Sophitia|
|A and C Tier: Raphael, Seong Mina, Grøh, Maxi, Xianghua, Geralt, Talim|
|D and f Tier: Voldo, Taki, Cervantes, Mitsurugi, Zasalamel|
|D Tier: Kilik, Astaroth, Tira|
Soul Calibur 6 Tier List
The Soul Calibur 6 characters are divided into five groups.
|Tier S||Character Inferno||The strongest characters over all, for one reason or another.|
|Tier A||Character Ivy Nightmare Seong Siegfried Sophitia||Indubitably powerful and excellent characters for a whole lot.|
|Tier B||Character Astaroth Azwel Cervantes Geralt Groth Kilik Mitsurugi Taki Tira||Balanced characters, whose numerous strengths are quite opposed.|
|Tier C||Character Maxi Raphael Talim Xian Yoshimitsu||Somewhat less, but still very viable.|
|Tier d||Character Voldo Zasalamel||These fighters could net you some of the games, but it’s going to be a climb uphill from there. Your kit is not as optimised in this list as the better combatants.|
Inferno is the leading hero of group S. His movements and recovery skills are excellent. These are the players’ first selections. Ivy and Nightmare are the leading characters in group A. They aren’t as powerful as the S level but still very practical in the game.
Astaroth and Azwel are the main heroes of group B. In some situations, they can perform well. Maxi and Raphael are the leading characters in group C. In Group D, Voldo and Zasalamel are some characters.
This list classifies each character’s granular advantages and breaks them down through different levels. Let’s get into that.
These are the great combatants to compete in competition. They have great matches with the other characters, with little shortcomings that almost are a problem.
|Raphael||Flambert||Raphael is a powerful combatant with a high level of competence. This leads to an exponential increase of viability as the player is better qualified. Raphel has a comprehensive range of varied combos, which enable him to adapt to every circumstance. The greatness of Raphael is confirmed by his great appearance in tournaments and classified games. There’s absolutely no bad match for him.|
|Amy||Albion||There’s a little scarier of Amy she has a whole mass of Purple Roses in Soulcalibur. But when she seems, the enemy can be sure she has a bad time. It is probably her failure to scope if there is a hole in Amy’s game. She is an animal in the near vicinity but does not have the entire floor control that Raphael likes.|
|Ivy||Blade||In the battle arena, Ivy is the most reliable in the game. She has sustained-term widespread strikes and a long-range grip that can wreck adversaries that focus on nearby areas. But she isn’t so damaging, and she can fight somewhat opposite fighters who are equipped with long-term instruments.|
|Yoshimitsu||Sword & Blade||The incoherent performance of Yoshimitsu is basically the 2 things the stage & the skill of the player. That said, Yoshimitsu’s adversary is in a tumultuous time when the player is qualified enough. He is a king-mixed with flash attacks, severe injuries and heavy-handed counters. Yoshimitu animations are also quick to run with minimal configuration.|
These fighters are great against most matches – sometimes even S-tiers. It might not be as “overpowered” as in S-tier, but it is close.
|Siegfried||Clockwork||Siegfried works best as an opponent who can swing heavily in his favour. Its defensive mechanisms and great range give it the ability to control space. He can do this. If Siegfried’s enemy has a preliminary style of playing, then he can take them out. His approach and techniques of initiation are good sufficient.|
|Sophitia||Sword & Shield||Because of their simple yet solid movement, Sophitia is an attractive choice even for beginners. She has excellent combos, fast action including low-risk initiatives which need minimal execution skills. She may be short of damage, but she does not do anything for the remainder of her powers.|
|Cassandra||Shield & Sword||The fundamentals of Cassandra are almost equal to those of Sopithia. Cassandra has more reliable offensive machines in the closest range. The main difference. The rush-down character she is best used to use is to win a neutral game and pin the enemy in the edge of the game. From here she takes supervision of the base very quickly and damagingly.|
|Cervantes||Acheron and Nirvana||Cervantes has great fundamentals to keep in line with this level. His skills are high so that it takes extra time to put him into practice. His move focuses on playing mid-to-long-range footsies, thus making him an ideal safe combatant who can spread punishment.|
|Zasalamel||Kafziel||Zasalamel is an impressive assignment, particularly online. Basically, you will get trapped in his moves, a small shift in your latency. In addition, Zasalamel has an immeasurable neutral game, proper zoning options along with powerful boot load.|
Great fighters, even in classified games, who can run through their opponents. Overall, strong choices.
|Mitsurugi||Shishi-Oh||Mitsurugi had only been recognized as an ordinary combatant until recently. However, its success in turnouts showed players what its viability ceiling is. Mitsurugi is as deadly as ever, now fitted with a supplementary Shura Blade.|
|2B||Contract and Treaty||2B can scuttle an enemy who doesn’t know her Dynamic Shift absolutely. This excellent offence combines well with its mechanical analytics to strengthen its defence.|
|Maxi||Fatibal||Maxi is an outstanding fighter with whom you have much to do to deliver him brush. He carries various positions – everyone with its own peculiarity. That means your opponent has to do additional work to adapt to and counter each position. There’s not much respect from the society for Hwang Dark Thunder Hwang, and we don’t feel fair. He’s the only fighter who, thanks to Life Force, can do a large of safeguard damage. His throws can also be used to reset neutral when required in most situations. With Hwang, the problem is that the player’s playstyle has to be adjusted a lot.|
|Xianghua||Sapara Consistency is the name of Xianghua’s game.||Sapara Consistency is the name of Xianghua’s game. She’s fundamentally sound, with good damage for relatively low-risk moves. She doesn’t deal a lot of burst damage but her solid sustained damage throughout the fight makes up for that.|
|Voldo||Manas & Ayus||Voldo is an unpredictable fighter, because of his abundance of mix-up options. His performance is decent, and his position transitions give his approaches another dimension.|
|Astaroth||Kulutues||Astaroth was faster, he’d be at the highest level. His strikes and controls have caused enormous damage. Astaroth animations are online and make him a reliable option for accurate players. His downfall is his extremely sluggish speed. Now the meta revolves around the arena’s fast strikes and defensive models. This said players who flourish in the technical style of Astaroth will be profoundly honoured.|
The better fighters that are on the average in the combat with high tiers opponents. These characters are also best in support and defence for the entire team during the battle. But you need to master their powers and skillset to take proper control over them
|Talim||Savage||Talim’s a fighter hit-or-miss. On one side, she has harmful combos which promote an offences-centric style. Talim begins to fight if an accomplished player succeeds to counter it.|
|Seong Mi-Na||Thunder||Seong is the goddess of her heavy-hitting attacks that knocks competitors off the ring. She’s a big zoning person who twists in front of adversaries who get close to her personally.|
|Haohmaru||Fugudoku||Haohmaru modifies various positions to remove adversaries. It has strong attacks, but they’re a little single-dimensional in comparison with other combatants. You can counter this by using his projectiles.|
|Azwel||Palindrome||Azwel has delicate instruments, but the result of its damaged leaves much to be wanted. Its redemptive feature amount of reliable, low-hit shots it can take to enable it to fight with separate combatants.|
|Setsuka||Ugetsu Kageuchi||Setsuka is slow and methodically best played. She holds a large range of counter-measures that can punish her adversary. Her soul is good, plus her moves are difficult to reward those who can execute and capitalize them properly. However, Setsuka is seriously deprived of damages. In almost every match, she has to depend on the exact timing of the counters and situations. Unfortunately, her metre gain is slow too.|
These characters could profit you in the combat of the games, but it’s going to be a climb uphill from there. Your kit is not as optimized in this list as the better combatants.
|Kilik||Kali-Yuga||Kilik has adequate features, but he does not shine on any of them in nearly all features of the combats. This points to the “average” fighter being tagged.|
|Nightmare||Soul Edge||The best use as a counter fighter is Nightmare and Revenge Armor benefits strengthen this style of play. However, he is fighting players who already know how you have trade with this mechanic.|
|Tira||Shrieker||Tira probably now the lowest accepted combatant in the combats. Because of her state shift, she has complicated mechanics. For those who are spending extra time controlling her playstyle, she is very rewarding.|
|Geralt||Steel Sword & Silver Sword||He is a strong fighter in principle. The difficulty is that he has no outstanding characteristics that make him random. It is easy for beginners to master his skillsets, but his profound skill cover is more competitive. Also, it appears that since the launch this witcher was the same. It doesn’t affect the meta, but it doesn’t move. It is quite strange for the developers if you ask us to ignore this fighter.|
These are some of the worths fighters in the entire game there wining perfect age were very low. Because of their lower fighting skills along with hard-to-control weapons.
|Groh||Aerondight Replica||Groh seems pretty good to perform. The difficulty is that your toolkit does not have many clubbing attacks that make it safe to match.|
|Hilde||Gae Dearg & Moralltach||Hilde yet has more to prove in aggressive fights as one of the newest characters. She’s got a great assessment button, but there’s no control over her floor. In the middle of long-distance attacks, she is vulnerable.|
|Taki||Rekki-Maru||With your movement and attacks, Taki is very precise and you overwhelm your competitor with their flashy and long-drawn combos. This is not often the case so that Taki is committed to the ground.|
10+ Best Soul Calibur 6 Characters Explanation
These are some of the best characters in the Soul Calibur 6 game. We have explained each character abilities and powers in deep information below.
In the game Soul Calibur 6 Ivy is the most prominent and popular person. From a distance she can target the enemy. IvyBlade, a unique, lethal sword, is the name of their primary weapon. With the help of her Ivy Blade, Ivy can partly tear up opponents. She’s the most harmful and advanced person in the game. Her main motive is against the edge of the soul.
In a very dominant pack, there were tonnes of damage, insane zoning potential, good speed and powerful control. If you’re more a machine than a man, perhaps the best character in the game. Specifically designed to destroy characters who have to close first in order to dispel damage.
In the ratio between speed, damage and reach, he is all in his own category. Nightmare has almost indefinitely maintained a Terror-charged state, an overabundance of movements that cause obscene damage, and our favourite edgelord has some unique defensive manoeuvres that do not have to be costly but honest. On the luminous side, well-timed lows can counter the noob-killer auto-GI/venge attack.
Nightmare also has two Just Frame instantaneous input capabilities (iAGA, iABA), excellent for distance building and punishing block attacks; they are hard to perform but are both the best capabilities in the game with practice.
The Nightmare is very similar, except that the range is slightly shorter but with similar damage and even better mixing potential. His attacks blend seamlessly with others, allowing Siegfried to blow through half the health bar of his opponent before he knows it.
Many of his steps are strengthened and lethal hit the more damage he gets or he moves a certain number of times when he does certain. He can also make free use of the revenge explosion at Nightmare. Just like Nightmare, you will be wondering how you have ever played without it. It has an instantly effective Just Frame ability for creating distance and punishing block attacks after a while.
Mix-up and options absolutely disgusting. Cryclical borders, the powerful transformation of the Soul Charge, tonnes of moves from any variable speed area and all wrapped in a solid defensive package are easily confirmed. Not as good as Ivy or Seong Mina, but as opposed to them, Atzel is just as close as a monster.
There is also a nasty low attack in the middle-range reset of a control grab. If you take the time to learn it, it will eventually become predictable because it cannot cancel the selected position once it has been triggered.
Sadly, he has an incredibly diverse list of movements and many of his attacks are block safe, so you’ll be (ideally) required to GI them on reaction or Reversal Edge on prediction. Be careful not to do the latter because Azwel also has numerous *snicker* attacks.
Foolish mixing capacity, solid damage output and sustaining metres. His kit is a tool, even natural guard break attack combos. It is a natural guard. There are many moves with amazing rapidity and damage. Many of his steps are useful only in situations, but when used properly they can quickly turn a losing fight or cheese a draw.
Yoshimitsu has a number of positions that limit the options of the opponent when opening new options. He is a highly skilled person with nearly unlimited potential. A Swiss feudal army knife; Yoshimitsu has a response to almost every situation.
Sophitia has some of the best frame benefits when she moves and she has a solid mixing power, particularly with her kicks, while a character is confined to a short reach. She has the advantage of having a predictable/punished reverse edge or the risk of failing to have a watchful impact to escape her wrath.
In addition, her mixing game is huge and her output is solid damage. A large all-around figure standing above most of the other members of the cast.
Sophitia is a very aggressive person, who stands out in close range attacks. She has moved quickly as she lunges to impose her enemies on her lethal attacks. The fiance of Sophitia made her a special sword and shield. She uses them to attack the opponents on a continuous basis while repelling them.
Sophitia is capable of pushing her enemies into the air and then throwing her sword up, causing a lot of damage. This is a devastating attack that very quickly reduces health points. For its fiery close-ranging attacks Sophitia is known.
Excellent (if not the best) counter-attack character with many options. Is one of the longest reaches of the Critical Edges in the game and can easily be confirmed by throwing it into several single combos, which are easy to land at the start of the round even after winning Reversal Edge (if you don’t block or step side).
Reversal Edge is one of the few characters to cancel Reversal Edge into a GI at any time, even if its opponent strikes are phenomenal. Moreover, he has interesting positions that open up a range of possibilities and, in addition, his kit boasts many Just Frame attacks, which further widen the gap between Raphael and Raphael players.
He can be also Critical Edge and Reversal Edge from the preparation position, and he can remain in the preparation position forever, meaning he has the ability to punish everything if you ever drop your guard. It is his reliance on movements with a vertical trajectory that is readily side-stepped if predicted when he has one weakness. But Raphael’s movement set is sufficiently varied to make his next attack predictive difficult.
Perhaps after Ivy, and in some ways, it’s the best zoner character in the game. She has an incredible move that can torment every character in range but can rely on vertical trajectory attacks that may be punished when whiffed, similarly to other striking characters. Having said this, her horizontal attacks are not a joke, and a sweeps horizontal attack is one of the best steps in her kit, and Lethal Hits tries to side-step her attacks as long as they are on hand.
She has a certain command grab combos that reset the range if the opponent comes too close and she even has special shattering attacks, so even when you’re in her face where she doesn’t want you to be, you have to be careful. In the end, it has an advantage over any character with a considerably shorter reach.
Because of their excellent range of attacks, Seong is ranked above other characters. With her long strikes, she dominates the game and is far away from the enemies. She gets a little breathing space from her hits. Seong’s main weapon is Zanbatou, which helps him to damage opponents massively. Because of its various attacks, she’s a very useful character. You can pick her up in any team combination because she has all the skills to win the hardest fight.
Has great conditions of Lethal Hit and then the combo potential is immense. Much damage. The transformation of his soul truly shines; teleporting is great and the transformations of its transformation provide more opportunities for mix-ups and 50s. Base shape is good, but there are many movements that can be predictable.
Easy to turn around Edge the usual low-attack spinning with the choreographed wind-up animation. The intelligent use of that ability is great when it lands, so that average Grøh players can be separated from the masters.
Maxi is fitted with many quick natural guards and a host of other things that make him awesome. He is probably Reversal Edge’s best character in the game. His very mobile kit has many damage and good reach. Long combo chains that fuse seamlessly into others at times.
The top step penalized with disappointment and a good horizontal side step tracking. If he is weak, his combo chains are long and predictable/ vulnerable to time-consuming GI. However, his position can be cancelled into a personal GI, and he can turn his opponent’s forecasts against them when they are played optimally.
He Has the best, the most reliable penalty in the game. It is a bad idea against a competent Xianghua to use a free-standing Reversal Edge at all. Has the ability to play crybabies on the floor that makes it difficult for many characters to punish her while she is on the floor.
She is able from the ground to perform a critical edge instantly, which ignores the typical standup animation by cancelling Critical Edge with a crybaby. A strong character with no special weaknesses all around.
The lord of the metre. Geralt can cast his signing ability to pay for piping or two metres, which is extremely powerful in the case of Igni, one of his most mundane attacks. Award is his fastest attack, and he is fighting for one of the fastest block attacks punishment in the game. Yrden’s probably the ruthless Auto-GI in the game, except for metres. Igni is damaging to a solid, chips are blocked, and some nasty combos can be created when burning a metre with it; for example a 50-50 that also costs its unblockable.
It was guessed, a metre. Of course, Geralt benefits from Reversal Edge more than any other person in the game, not only for the building of the metre but also for the greater than average damage. The icing on the cake must be that the signs of Soul Charged don’t cost a metre, that way he can spam all of them free of charge. He’s also got a lot of cool gimmicks about Lethal Hits.
For example, if your rival has a 2 bar metre of height, he attacks Lethal Hit some of his vertical (B) attacks, and if he always works with Soul Charges (confirmed also to work with Terror Charge and Dark Legacy), he attacks with the silver sword are more harmful and have special effects from stuns and bounces to even more lethal hits.
It has a longer range of throws than most characters and can measure a standard or throwback otherwise indistinguishable for a 50/50 that causes 70. If he has weaknesses, it must be that he lacks a low mix and the mediality of his fundamental attacks in general.
The first CQC character rush-down. She’s so boring close up and it wouldn’t be unreasonable to simply give up if she had your back against a wall. When played with the best of strength, she can escape, weave, dip and flip past almost every attack but has difficulty with much cast, as each character has a longer reach than she.
It is extremely powerful if you can overcome this superficial weakness and can trap most characters. She is quick and difficult to punish and tends to face anybody she supports or anyone trying to run away once she finally gets up close.