If you wanted to win the Mortal Kombat 11 battle then you need an MK11 Tier List. Here are the best characters you needed to know about in the MK11.
We have updated our Mortal Kombat 11 Tier List to help you determine which characters to play for the current meta.
All the Mortal Kombat 11 including all the additional DLC – have been classified into a single-tier list. We have studied a number of factors like the special movements in a character, the range and speed of their normal movements, the facility of their high damage combos, etc.
This tier contains all the MK11 Characters with different tiers. You can easily check out them according to their playstyle. Moreover, at the end of this tier list, we have also guided some of the best and strongest Mortal Kombat 11 Characters.
Fujin’s throws push the other fighter from him to the other side of the screen, where he can use a variety of long-term attacks to apply pressure safely.
Fujin has a selection of devastating combos such as Tailwind, Whirlwind and Whisked Away, available in all variations and serves as a tool behind the Fujins play style to punish enemies by whipping attacks at a distance.
Sheeva is a powerful character in Mortal Kombat 11. She can use combos, like Shokan Stomp, can be taken freely, even when blocked, without the fear of punishment. Combine these strings with your very good back throw, and Sheeva gets pain from her.
Robocop is the latest guest character in Mortal Kombat 11 and just like previous quest characters, the game saw it as a force. He is closest to a Zoner in terms of archetypes, but various variations mix things up a bit.
A combo like Hand of the Law and I’m going to call you a Robocop Ambulance give you some space you’d like to apply a range of different pressures although you have a selection of other cords which are close to the belt.
His normal movements are particularly oppressive the dragon’s breath serves as a safe way to pressure a defending player because he can cancel two kicks. You can follow Dragon’s Breath to a complete combo if they don’t block it.
The damage to Sonya is insane. With just one bar of an offensive metre, she could easily remove 300 damages from her over-watch combo. The first hit doesn’t only come quickly, if your opponent slowly attacks and the second hit is a high-level hit which means you’ll catch them if they block low.
Sonya not only is the best aggressive character in the game, but she also has a fantastic choice of special moves for long distances.
His throws are very frightening, both the forward and reverse jets enable Geras to make his next attack while the other player gets up. There’s also his Titan Tackle who takes the opponent through the stage, making it easy for Geras to get into the corner.
One of the major weaknesses that Grapplers often experience is long-range attacks, which can make it difficult to close down.
Fortunately, for Geras, his Sand Trap lets fighters capture long distances if they don’t stop behind and teleport behind them at the expense of one bar of a metre, for a devastating breaker of the neck.
It’s all about momentum when it comes to Jax Briggs. The Jax gets hotter for every punch and he increases the damage to every score, adding crushing blows that cause massive damage. It has a number of tools like a dashing attack called Stiff Armed which can help to close the distance if an adversary lays down his guard.
Zoners are ideal for keeping opponents with a number of special movements and long-range attacks at a distance. Once perfectly played, Zoners make it feel as if they are the only ones playing because opponents are stuck under a constant assault.
Cetrion remains Zoners Queen, in a league she has in her capacity to keep the fighters in touch with her oppressive combination of special movements.
Spawn however slammed Erron Black off his horse and hit the runners on the spot as he had only fallen short of Cetrion for his mid-range natural attacks and incredible special movements.
Boulder Bash and Hell’s Wrath are great to get the other player so far as possible away from you. The combination of the two is extremely difficult to move safely without trying to make a few hits.
Spawn bursts in from hell, and Erron Black knocks down our top 2 places in MK 11 for Zoners. Spawns’ tools, regardless of his variation, are superb from what we play, to keep opponents away from him.
The Robocop is best by great characteristics as a zoner in Mortal Kombat 11, all with superhuman movements that stand out for keeping opponents out.
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