In a game, a tier list records the rankings allocated to all characters in a game on the basis of their strength and the ability to gain matches under tournaments, if players have equal ability. Tier lists are mostly made for competitive games, although games with great pools of characters, such as Pokémon series, may have their own level lists. They also have large levels of character.
The position of a character in a typical level list is based on a number of factors:
- The game itself current metagame.
- The actual character metagama in question.
- The matchup of the character.
- The tournament results of the character And more.
For Honor, however, the community brought together a graph “viability versus play” to evaluate a Hero’s strength and weaknesses more accurately and better the characteristics of each Hero. While some of the above factors are relevant, the graph For Honor does not intend to put heroes on one line above or below another but to process their position on the graph with an awareness of their role.
In Dominion, Duel and Brawl modes our For Honor tier list the best characters. The rich cast and unique toolkit of Honor encourage profound experimentation and mastery to consistently gain competitive struggles. Choosing the best hero for a particular scenario can be an awful task if you are unaware of the current meta of the game.
Fortunately, we have produced a tier list that ranks among the best and worst heroes. Each hero was classified according to his performance in all game modes. for this list. Furthermore, we must recognize that no unit is too weak to be playable. Be aware of this particularly when you are a beginner
These are the best heroes in the game to use. Invest as soon as you get them because they are certainly going to facilitate your matches.
|Gryphon||Knights||Hybrid||In matches the Gryphon wrought havoc and it is easy to see why. His attack animations are fast and unpredictable (especially bash). Gryphon has a tremendous number of mid-fighting options. It can be overwhelming for the opponent to read the next step chain gryphon.|
|Warmonger||Knights||Vanguard||The ability of the warmonger to corrupt him leads him to the top level. It is useful both for individual units and groups. At the moment, there’s no real counter. The zoning capacity also increases its viability enormously. The warmonger is a hero you often see in competition.|
|Warlord||Viking||Heavy||The Warlord has good facilities for handling ambushes. The kit allows maximum survival without too much power being sacrificed. The animations for its attacks also don’t leave it open too much.|
|Centurion||Knights||Hybrid||The centurion shines in its ability to ambush and flank opposing players with relative ease. It has strong moves that are not punishable by opposition forces when timed correctly. The Centurion is all made of a versatile unit with a low cap.|
|Jiang Jun||Wu Lin||Heavy||The Jiang Jun has a lot of options, particularly from a parry point of view. He may cause great endurance damage, which at times may feel oppressive at the border. On the defence side Jiang Jun is also not a slouch, making him a top position.|
These are excellent S-tiers with the right structure, team composition and a lot of practise. These are excellent heroes
|Conqueror||Knights||Heavy||Conqueror is one of the most difficult heroes in the game – and right. His attacks are worthy of damage. Shield bashing is a good opener in battles, although only rarely used. You can take advantage of its spectacular zoning capacity if you have two conquerors in your team to lock an area.|
|Hitokiri||Samurai||Heavy||The spam tactics of the hitokiri are sure to ruin a day for the opponent. It is both strong and unblockable. In a situation 1 vs. 1 this hero is the most effective, or if your team must follow the trailer that has gone. Without many flaws, this is a pretty solid choice.|
|Black Prior||Knights||Heavy||The black predecessor is a gift for players usually queuing alone. It is powerful enough to maintain places alone and is mobile on the map. On the aggressive side, the Black Prior is partnered with the ability to shield down one of the best unblockable attaches in the game. This combination turns this hero into a powerhouse focusing on offences. It is difficult to use and master the only downside to the Black Prior.|
|Kensei||Samurai||Vanguard||The Kensei is your number one choice against enemy squad embushes. He is also considered to be one of the best team fights heroes. His polyvalence and ease of use network a place in the A stage.|
|Berserker||Viking||Assassin||Berserker once was a high-ranking hero but his heavy attacks were nervous. However, even with this it is still a very good hero with spammable light attacks as cat pressurises the enemies immediately. The Berserker is still one of the most agile combatants in the game, despite a cut in speed. This hero is for you, for those who like to dart around and take potshots from the enemy.|
|Raider||Viking||Vanguard||In four versus four team fights, the raider is one of the best choices. The good thing this hero is is that even for beginners it is accessible. It has a playing style that is simple and effective – perfect for those who just learn cords. The raider’s worth for veterans is also to launch and end struggles. It has also decent defensive zoning capabilities.|
|Shugoki||Samurai||Heavy||The perfect choice for an ambush is Shugoki. Why does this happen? Naturally, bearhugs! This brilliant move can effectively paralyse an opponent enough to have a devastating attack from your teammate. In addition, the Shugoki is well balanced in offence and defence, enabling them in straight-up team fights to have more use.|
These heroes add up to any match. Some of them are relatively easy for players of all skill levels to learn.
|Shaman||Viking||Assassin||The shaman is a good hero, but he depends on the coordination of your team for better efficiency. It is characterised by qualities which feed the killing class, such as anti-ambush, anti-chain and chasing. However, its speed is a bit on the slow side, so you have to be familiar with it.|
|Jormungandr||Viking||Heavy||The survival of the Jormungandr is unique. It has a combination of buffers for health, shield and damage reduction to reinforce its already impressive defence resume. However, his offensive performance is decent. It’s enough to fight, but not necessarily overwhelming adversaries.|
|Tiandi||Wu Lin||Vanguard||Tiandi receives additional lives and shields that improve her survival. It also has large dodge animations that allow you to easily escape pressures. Overall, tiandi is a great choice for those who want to be safe in team battles.|
|Zhanhu||Wu Lin||Hybrid||The Zhanhu is an agile fighter who has great firefighting and an unpredictable counter. It’s a good hero to use when you always want to mix your attacks to get your rival out.|
|Warden||Knight||Vanguard||If you are able to land attacks to set it up, the warden has an excellent shield bash. The warden’s limited range makes it predictable at times, while it’s strong when it gains momentum. Use this hero if you can count on your teammates to get fast ambuses or have confidence enough to fight in the immediate vicinity.|
|Gladiator||Knight||Assassin||Even when it’s solo, Gladiator is a solid pick. Their unblocked attacks work in a 1 vs 1 situation to pressure opponents. In team fights, its damage can’t also be ignored and could pose a serious problem to the opponent when left unchecked.|
They are well-known heroes on the whole, but they have no qualities like the upper echelons.
|Lawbringer||Knight||Hybrid||Not many lawbringers use it, but it’s a strong hero. The damage and mix-ups are good. For a mid-lane offensive hero it’s a really good choice. It’s a lack of utility options in team fights that holds this hero back.|
|Nobushi||Samurai||Hybrid||Because of its damage and the bleed damage caused, Nobushi fits well into an ambush group. It has good zoning and crowd clearing, but none of its features are distinguished by competitive matches.|
|Orochi||Samurai||Assassin||The orochi have a slew of unblocking chains in its arsenal, but with its storm rush everything begins. This hero isn’t distinguishing, but has every tool in his sac that gets big in hitches and team fighting.|
|Valkyrie||Viking||Hybrid||The Valkyrie is a balanced hero who serves offensive and defensive purposes. She’s good to start or reset battles because it isn’t easy to react to. What’s missing in the Valkyrie is damage to solitary or team fighting. It just doesn’t matter much if you don’t have a decent team to support you.|
Niche use cases of heroes. Use them if you have in mind a particular team structure. They are not perfect for solos.
|Highlander||Vikings||Hybrid||A bit of a pony’s Highlander. Yes, its spammable light attacks are nice, but on the offensive side that’s all about it. Due to his dodges and the capacity to reset fighting, he has more defensiveness.|
|Nuxia||Wu Lin||Assassin||Nuxia is the niche support definition. The traps you can put on any lane are your best asset. They will either support the defence lane or set up your team’s good initiatives. The Nuxia does not offer much apart from this utility.|
|Shaolin||Wu Lin||Hybrid||It seems that the Shaolin was a hero built up as a holder. It can cure and teleport, adding a lot to its usefulness. It is a unit to be protected because, however, it cannot excellence in fighting.|
The worst heroes of the game at present. Use them if you want to challenge your opponents or just flex your skills.
|Aramusha||Samurai||Hybrid||Heavy attacks have been on Aramusha. The problem is that there are no moves to open up attacks on the ground. His animations are also a little slow and clunky, almost like a mud or something. Once on high, this hero. Now, we must wait until the developers’ significant buff is made viable again by Aramusha.|
|Shinobi||Samurai||Assassin||The Shinobi has dropped deep on this list since he gets hit with a massive nerve. Its only use now is its range of attacks, which nevertheless do not do much damage.|
|Peacekeeper||Knights||Assassin||We hate to say that, but it’s like a glorified little peacekeeper. This isn’t at all a single hero. It can help damage the team but it is responsible for very poor defensive options.|
It enables players to perform the roles of the historical forms, such as knights and samurai, Vikings and Chinese Wu Lin, controlled from a third person perspective since October 2018 in a mediaeval environment.
UBISOFT for Windows, Xbox One and PlayStation 4 developed and released in 2017.
There are several modes of the game that make it much more interesting, including:
There are three modes in For Honor at present (Dominion, Brawl, Duel). The Hero’s playfulness, together with its viability in its designated play-style, are divided into two parts. Each gamemode has several objectives, thus different categories of gameplay, which make different Heroes suitable between gameplay modes better or worse. The consensus on viability between the three classes of Strong, OK and Weak, however, is the same across games.
Strong: In its designed playstyle the hero is good.
OK: The Hero can play in its desired style, but in certain areas it struggles.
Weak: Hero is poor or unfit for its intended playing style, note that these modes do not put Heroes into their categories Strong, OK and Weak as the Strongest to Weakest. These modes were made right at the beginning of season 12 so Héroes only check for updates and reworks made by Héroes at the beginning of season 12 before Zhanhu was released.
Balance can have dramatically changed, especially with the Core Combat Update introduction, which has changed the damage numbers, recovery times and more substantially. Revenge is not taken into account throughout all game modes either because of incoherence or to encourage aggression in the face of competitive play.
The factors that make a Hero good in Dominion are in general:
Team Fight: Dominion is a team-based mode, and most fighting meetings are held with several players from each team struggling to achieve a goal. For this reason, the ability of a character to fight within a group is more important than the strength of a duelist.
Mid: The middle lane is vital in Dominion, so it is important for a hero to secure it. But because the Midlane is not like the Side Ridge, it is crucial for a dedicated hero to deal with Mid.
Gank: It helps to capture an opponent’s capacity by confirming ally damages and high burst damage.
1vX: As a team mode, it’s time to get a hero caught by several enemies, so it’s valuable to fight multiple enemies.
1v1: In Dominion, it’s not so important to be able to fight one-on-one.
Rotations: The ability to rotate is important for capturing and recovering the areas of dominion as well as supporting the allies as soon as possible.
While Gankers and Roamers sound like this, Gankers are exclusively focused on identifying single enemies either by themselves or by an ally (Assassins tend to fill this role for the reason). Roamers are more supportive and rounded in their attempt to help allies who need assistance, back-capping points and team fights.
Warmonger and Gryphon were not on the tier list. Warmonger is however considered as a probably powerful Sidelane or Roaming Hero.
In general, the following factors will make a Hero good in Brawls: The following
Safety: safety is the most important aspect of a brawl character and includes its ability to attack without punishment in 2v2 as well as its capacity to defend itself.
Pressure: Pressure is the ability of the character to protect their opponents through a mighty offence, interruption or punishment.
Mobility: The ability of characters to move safely through a team struggle, which is also called “peel,” is also vital to them, allowing them to cover for their ally and take advantage of openings.
Hitboxes: In team fights and contributes to safety and pressure as well as various attacks, large hitboxes are important for sweeping attacks.
Anti-gank: If you kill your ally, it’s important for success to be able to win a 1v2 scenario.
1v1: If you killed an opponent, but also lost your ally, you have a less common but important scenario. For this scenario it is useful to be a strong duelist.
‘Damage output’ means a class of heroes that may not have the pressure to force the defence enemies, but who are able to confirm harm to allies or raw damage if the opposing ally opens.
Disclaimer: The tier lists were not placed by Warmonger and Gryphon. But Warmonger is regarded as a possibly powerful hero with good exteriors.
The factors which make a Hero good in Duels are generally as follows:
Offense: How well and reliably can a character harm its opponent.
Security: How safe is the offence of a character compared to risky or punishable.
Defence: Although still more important than offence, the defence is a character’s ability to avoid the offence of an opponent.
Punishments: While the defence can avoid harm, good punishments are the counterattack instruments of the heroes because they capitalize on the opportunity to achieve a healthy lead after defending an opponent properly.
Health: A bigger pool of health gives you an obvious advantage, as it enables you to make more errors before you die and improves the chances of a person to win by time out.
The tier list was not put on Warmonger or Gryphon. But Warmonger is considered as an Offense Hero possibly strong.
The Breach Gamemode takes teamwork to a higher degree than a few points of photography. Whilst the ability in group fighting and tanking to deal safely remained critical, as is Dominion, heroes need to speed up battlefield and have the ability to deal with multiple enemies if cornered, due to the long respawning times and the decisive objectives. Healing is also much scarcer, so it is essential for heroes to stand by themselves or have access to healing/defensive feats.
The newest version of the game was updated to bring about many changes in the character of the game. There are 4 game modes in total and each one has some strategy to play.
So, let’s look into all of the 4 game modes’ tier list.
The level will fundamentally be divided into:
1. The metagame of today.
2. The power and advantages of the character.
3. Adding a character viable option.
4. Tournament outcome of the character.
S Tier: Excellent and to be included.
A Tier: Best and above others should be included.
B Tier: Other feasible option available.
C tier: Viable borderline.
D Tier: Niche use cases of heroes. Use them if you have in mind a particular team structure. They are not perfect for solos.
F-Tier: The worst heroes of the game at present. Use them if you want to challenge your opponents or just flex your skills.
1. Dominion Tier List
Two teams struggle in this game mode to control the field by taking targets and eliminating enemy players. Three control points are located: one in the middle and two on the sides. There are the attackers in Orange on the one hand, and the Defenders in Blue on the other. As an assailant or defender, the introductory and outer cuts in each round will mainly change only.
- Jiang Jun
- Black Prior
2. Brawl Tier List
Brawl is a 2v2 mode that requires each team of two players to kill the two enemy heroes for a round. The players are placed on the opposite ends of the map and paired with an opponent. They have to decide how the enemy team can be defeated.
- Jiang Jun
- Black Prior
3. Duel Tier List
Duel is a 1v1 game mode in For Honor which is only a skill battle. No run or hide, only two players fighting to death. Players not aware of their environment can be hidden or thrown away, spun on peaks or shot into a fire from a cliff or wall. Each round starts at a different location, so the environment is different as well.
- Black Prior
- Jiang Jun
So, after the update, this is the “For Honor Level List.” The S tier cards for your match are recommended because the best results are obtained.